![]() A player that was not hit by that specific Nidhogg clone needs to be the one to take the tower it left behind. If Bravery still isn't gone, keep two-zoning until. If he does, two-zone away and then return to the Nidhogg. Once the clones dive the players, they will leave behind towers. When you get to the Nidhogg, check his stats to see if he has Bravery casted on himself. These numbers will remain on players as a debuff. These markers are the order in which the clones of Nidhogg will dive on those players. There will be three "1" markers, two "2" markers, and three "3" markers. The party will have markers with one, two, and three. This is because, like Thordan, his auto-attacks are cleaves.Īfter three auto-attacks, Nidhogg will cast Dive from Grace, which will put markers on people's heads. Rogue Tomato Thextera Flowering Cactoid Wraith Cluckatrice Nidhogg Rocktoise. Once Nidhogg has landed, a tank needs to gain his attention and face him away from the party. A huge FF12 site dedicated to hunts, faqs, walkthroughs, information. The first attack from Nidhogg will be raid-wide, which can be deadly if the party has not healed and mitigated from their fight with Thordan. Note that the walls in this arena are instant death if touched. Defeating Nidhogg fiends is fairly straight forward. You need to capture five of each Drake-type enemy in order to unlock Fafnir in the Species Conquest section of the Monster Arena. I was so happy thinking I had finally helped usher and age of peace between men and dragons only to have this guy show up in Eintenins body and ruin the entire thing. HP: 2,000 Nidhogg is a Drake-type enemy that can be found inside the Cavern of the Stolen Fayth. In terms of markers, raids commonly use 1, 2, 3, 4, A, B, C, and D at the cardinals and inter-cardinals in a circle around where Nidhogg will land. Monster Arena > Stolen Fayth Cavern > Nidhogg. ![]()
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